An atmospheric, escape room-style puzzle game set in the aftermath of a cordyceps epidemic. Players must explore an abandoned home, solve environmental puzzles, and uncover clues to find a way out before it's too late.
I developed this project independently, overseeing everything from initial concept to final build. My responsibilities spanned systems and level design, programming, UI, and visual direction, bringing together all elements to create a complete and cohesive puzzle experience with strong narrative and gameplay integration.