A surreal, narrative-driven puzzle adventure set in the halls of a mysterious asylum. The protagonist, awakening with no memory of their identity or past, embarks on a journey through mind-bending dreamscapes.Â
I created this game entirely on my own, taking charge of every stage of development. From designing core systems and levels to programming, UI, and visual aesthetics, I built a fully functional experience that blends immersive storytelling with engaging puzzle mechanics.